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JeepRubiMod_0.3

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Version 0.3 of JeepRubiMod, only rule you must follow is to HAVE FUN when you play this mod.Version 0.3 of JeepRubiMod, only rule you must follow is to HAVE FUN when you play this mod.

cnc3 reformed v1.2

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Mod for command and conquer 3 tiberium wars.Mod for command and conquer 3 tiberium wars.

C&C Retarded v2.1

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Overall Changes: All Tiberium Refineries / Extractors will give you $500 every 12 seconds. The build radius of all Cranes and Construction Yards has been increased. Cranes are able to construct base defenses and more Cranes. All factions can construct Walls. The EA logo has been replaced. A faction known as the “Unholy Alliance” has been added. The Unholy Alliance begins will all MCVs. Each faction now begins the game with starting units. The music in the game menus has been changed. All mini-MCVs (Emissary, Explorer, and Surveyor) deploy in half the normal time. The Mutants Marauders have been buffed. Tiberium Spikes now give the player $69 a second. All MCVs when undeployed have build radius. GDI and Nod Construction Yards no longer provide radar to the player. Command Posts and Operation Centers now supply the player's radar. Nod and GDI Engineers now come with three repair drones. The player can now construct buildings on his/her Allies' Mini-MCV and Crane. A Tribute...Overall Changes: All Tiberium Refineries / Extractors will give you $500 every 12 seconds. The build radius of all Cranes and Construction Yards has been increased. Cranes are able to construct base defenses and more Cranes. All factions can construct Walls. The EA logo has been replaced. A faction known as the “Unholy Alliance” has been added. The Unholy Alliance begins will all MCVs. Each faction now begins the game with starting units. The music in the game menus has been changed. All mini-MCVs (Emissary, Explorer, and Surveyor) deploy in half the normal time. The Mutants Marauders have been buffed. Tiberium Spikes now give the player $69 a second. All MCVs when undeployed have build radius. GDI and Nod Construction Yards no longer provide radar to the player. Command Posts and Operation Centers now supply the player's radar. Nod and GDI Engineers now come with three repair drones. The player can now construct buildings on his/her Allies' Mini-MCV and Crane. A Tribute...

Cnc3 Reformed v1.5

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Mod for Command and Conquer 3 Tiberium Wars.Mod for Command and Conquer 3 Tiberium Wars.

JeepRubiMod_0.4

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Version 0.4 of JeepRubiMod! Contains Vehicles, Infantry, and Buildings.Version 0.4 of JeepRubiMod! Contains Vehicles, Infantry, and Buildings.

C&C Air: 0.065 (Beta)

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(This version prevents any errors from occuring.) This is the first released beta of the mod. This is released so that players can test out whether the current configuration is balanced or not. I hope to receive feedback on this so I can further balance the game well. Changes in this version will be documented and released ASAP. Put the contents of the zip file in C:\Users\user\Documents\Command & Conquer 3 Tiberium Wars\modsC&C Air: 0.065 (Beta)
(This version prevents any errors from occuring.) This is the first released beta of the mod. This is released so that players can test out whether the current configuration is balanced or not. I hope to receive feedback on this so I can further balance the game well. Changes in this version will be documented and released ASAP. Put the contents of the zip file in C:\Users\user\Documents\Command & Conquer 3 Tiberium Wars\mods

C&C 3 Tiberium Wars Trainer 1.07/1.08

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You need the patch 1.07 or the patch 1.08 Install:Copy the file into your C&C 3 Tiberium Wars folderC&C 3 Tiberium Wars Trainer 1.07/1.08
You need the patch 1.07 or the patch 1.08 Install:Copy the file into your C&C 3 Tiberium Wars folder

C&C 3 Tiberium Wars Trainer 1.09

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You need the patch 1.09 Install:Copy the file into your C&C 3 Tiberium Wars folderC&C 3 Tiberium Wars Trainer 1.09
You need the patch 1.09 Install:Copy the file into your C&C 3 Tiberium Wars folder

Command & Conquer 3 Basic Patch

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the basic patch here is not the extent of what i have done or can do it is just all that i have done that is balanced. it isn't a huge change, but i will be using the stuff here for my unique releases, place both of these files in your my documents, CnC3 folder, mods, you may have to create the mods folder, create a folder in the mods folder and label it Basicpatch shoot me a PM if you need help global additions: walls have been added the hub costs 100 segments cost 50, wall spans extend to up to 11 segments before forcing you to build a hub be sure not to blow your budget on walls I had this issue several times myself, you can heal and sell your walls Power Plants gain their upgrades at tier 2 as opposed to tier 3 cranes can now build walls and tier 1 and 2 defenses. garrisoned infantry now gain a range increase Airfields now spawn 4 repair drones, seems more appropriate for maintaining 4 aircraft Command & Conquer 3 Basic Patch
the basic patch here is not the extent of what i have done or can do it is just all that i have done that is balanced. it isn't a huge change, but i will be using the stuff here for my unique releases, place both of these files in your my documents, CnC3 folder, mods, you may have to create the mods folder, create a folder in the mods folder and label it Basicpatch shoot me a PM if you need help global additions: walls have been added the hub costs 100 segments cost 50, wall spans extend to up to 11 segments before forcing you to build a hub be sure not to blow your budget on walls I had this issue several times myself, you can heal and sell your walls Power Plants gain their upgrades at tier 2 as opposed to tier 3 cranes can now build walls and tier 1 and 2 defenses. garrisoned infantry now gain a range increase Airfields now spawn 4 repair drones, seems more appropriate for maintaining 4 aircraft

Basic Patch source code

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this is not the extent of work that would make me want to hog the codes all to myself feel free to download play with and use my source code, details on the changes made are in the Basic patch main download summary. you can find some notes i added in the updated logic command set, and a couple other files have notes as to where to find the changes i made MOD.xml is of course necessary for the mod manager to reference what it needs from your data folder, you won't get any changes without MOD.xmls listBasic Patch source code
this is not the extent of work that would make me want to hog the codes all to myself feel free to download play with and use my source code, details on the changes made are in the Basic patch main download summary. you can find some notes i added in the updated logic command set, and a couple other files have notes as to where to find the changes i made MOD.xml is of course necessary for the mod manager to reference what it needs from your data folder, you won't get any changes without MOD.xmls list

C&C The Ultimate Collection FIXED LAUNCHERS

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DESCRIPTION: This is a bunch of fixed launchers for Command & Conquer The Ultimate Collection. REQUIREMENTS: - Command & Conquer The Ultimate Collection INSTALLATION: Just extract the files to your Origin games directory and replace the old launchers.C&C The Ultimate Collection FIXED LAUNCHERS
DESCRIPTION: This is a bunch of fixed launchers for Command & Conquer The Ultimate Collection. REQUIREMENTS: - Command & Conquer The Ultimate Collection INSTALLATION: Just extract the files to your Origin games directory and replace the old launchers.

Alpha Mod

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Small mod made by Rebelmoon, released in the year 2007.Alpha Mod
Small mod made by Rebelmoon, released in the year 2007.

Colorations 1.0

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A simple mod that adds 32 new multiplayer colors, and alters the existing 8.Colorations 1.0
A simple mod that adds 32 new multiplayer colors, and alters the existing 8.

C&C Anthem Soundtrack's

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15 Epic Command & Conquer Songs! Composition from various CNC Games. Hf C&C Anthem Soundtrack's
15 Epic Command & Conquer Songs! Composition from various CNC Games. Hf

C&C Retarded v2.1

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Overall Changes: All Tiberium Refineries / Extractors will give you $500 every 12 seconds. The build radius of all Cranes and Construction Yards has been increased. Cranes are able to construct base defenses and more Cranes. All factions can construct Walls. The EA logo has been replaced. A faction known as the “Unholy Alliance” has been added. The Unholy Alliance begins will all MCVs. Each faction now begins the game with starting units. The music in the game menus has been changed. All mini-MCVs (Emissary, Explorer, and Surveyor) deploy in half the normal time. The Mutants Marauders have been buffed. Tiberium Spikes now give the player $69 a second. All MCVs when undeployed have build radius. GDI and Nod Construction Yards no longer provide radar to the player. Command Posts and Operation Centers now supply the player's radar. Nod and GDI Engineers now come with three repair drones. The player can now construct buildings on his/her Allies' Mini-MCV and Crane. A Tribute...Overall Changes: All Tiberium Refineries / Extractors will give you $500 every 12 seconds. The build radius of all Cranes and Construction Yards has been increased. Cranes are able to construct base defenses and more Cranes. All factions can construct Walls. The EA logo has been replaced. A faction known as the “Unholy Alliance” has been added. The Unholy Alliance begins will all MCVs. Each faction now begins the game with starting units. The music in the game menus has been changed. All mini-MCVs (Emissary, Explorer, and Surveyor) deploy in half the normal time. The Mutants Marauders have been buffed. Tiberium Spikes now give the player $69 a second. All MCVs when undeployed have build radius. GDI and Nod Construction Yards no longer provide radar to the player. Command Posts and Operation Centers now supply the player's radar. Nod and GDI Engineers now come with three repair drones. The player can now construct buildings on his/her Allies' Mini-MCV and Crane. A Tribute...

Cnc3 Reformed v1.5

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Mod for Command and Conquer 3 Tiberium Wars.Mod for Command and Conquer 3 Tiberium Wars.
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